Post by Kishimoto Akatsukiko on May 13, 2009 21:06:46 GMT -5
A young woman sat at a window table of a local cafe, using their laptop connection. Though she was bent right over her keyboard, the gel musing up her hair kept it out of her face. A short black coffe sat on the table next to her laptop, and though the drink had long gone cold whenever a someone had hovered close by (to probably shoo her out the door) she took a hasty sip of it.
Her plain face had the tiniest hints of a glow, reflected from the screen in front of her as she scrolled through muted game demo's and trailers and reviewed them. She'd say something to herself, under her breath, every once in a while. The cafe mainly left her alone, her short black her ticket to staying here, invalid once it was finished.
Some of these are pretty good, for amatuers. Gotta tell Ryan that those 'Crescent Moon' creators have got the go ahead. I hope they can manage a non-crappy sequel after this game. I'd definatly play it.
Kishimoto Akatsukiko (aka Dawn) sorted the good from the bad, categorised things that had to be sent to others, figured out what could be outsorced and what could be released as a closed-BETA. She was quite happy doing this, except for one thing; The Kira games. It was becoming an epidemic.
But this understandable, she knew. After every popular, main stream or just genrally well advertised movie, manga or anime (or sometimes novel) was released there wasa stream of games about it. Almost every single one of these were terrible. Sifting through them to find a good one was like trying to find a needle in a haystack - except the needle might not've been put in the haystack yet or worse, there might not even be a needle.
Dawn knew, the second that stupid challenge had been broadcast by L, that there was going to be a flood of Kira-themed games. Some of them were just a loose theme, you might play a God that kills bad people. Some of them were more precise, you are Kira and you must hunt down and kill L while still carrying out judgements on criminals. She'd seen many of the oppesite; you are a normal human being that must hunt down an evil God; you are L and you must hunt down Kira and 'put him down'. they were good ideas for games, but there were two main problems. First of all, almost every game was made and executed TERRIBLY. Second, those games that (what a shock) were actually decent were mainly the more precise games. Thoguh these would be great games, Dawn just knew these sorts of games couldn't be released yet, there would be too much contraversy, the world just wasn't ready for it yet.
Dawn's small body gave a slight heave as she breathed out a deep sigh. Clicked the 'X' in the top corner, she closed yet another horrible trailer for what looked like it would be another horrible Kira game. Out of the corner of Dawn's eye, she saw someone near by. She took the last quick sip of the sludgy liquid that was her short black, hoping to ward off an employee trying to chase her out.
Her plain face had the tiniest hints of a glow, reflected from the screen in front of her as she scrolled through muted game demo's and trailers and reviewed them. She'd say something to herself, under her breath, every once in a while. The cafe mainly left her alone, her short black her ticket to staying here, invalid once it was finished.
Some of these are pretty good, for amatuers. Gotta tell Ryan that those 'Crescent Moon' creators have got the go ahead. I hope they can manage a non-crappy sequel after this game. I'd definatly play it.
Kishimoto Akatsukiko (aka Dawn) sorted the good from the bad, categorised things that had to be sent to others, figured out what could be outsorced and what could be released as a closed-BETA. She was quite happy doing this, except for one thing; The Kira games. It was becoming an epidemic.
But this understandable, she knew. After every popular, main stream or just genrally well advertised movie, manga or anime (or sometimes novel) was released there wasa stream of games about it. Almost every single one of these were terrible. Sifting through them to find a good one was like trying to find a needle in a haystack - except the needle might not've been put in the haystack yet or worse, there might not even be a needle.
Dawn knew, the second that stupid challenge had been broadcast by L, that there was going to be a flood of Kira-themed games. Some of them were just a loose theme, you might play a God that kills bad people. Some of them were more precise, you are Kira and you must hunt down and kill L while still carrying out judgements on criminals. She'd seen many of the oppesite; you are a normal human being that must hunt down an evil God; you are L and you must hunt down Kira and 'put him down'. they were good ideas for games, but there were two main problems. First of all, almost every game was made and executed TERRIBLY. Second, those games that (what a shock) were actually decent were mainly the more precise games. Thoguh these would be great games, Dawn just knew these sorts of games couldn't be released yet, there would be too much contraversy, the world just wasn't ready for it yet.
Dawn's small body gave a slight heave as she breathed out a deep sigh. Clicked the 'X' in the top corner, she closed yet another horrible trailer for what looked like it would be another horrible Kira game. Out of the corner of Dawn's eye, she saw someone near by. She took the last quick sip of the sludgy liquid that was her short black, hoping to ward off an employee trying to chase her out.